Release Date: November 16, 2004
Rating: 1.5 (out of 5)
The main criticism of the original Blinx was that the game was punishingly difficult. Well, the developer apparently heard the complaints and instead of just releasing a more balanced sequel, they went in the complete opposite direction. Much like the original game, Blinx 2 is more irritating than fun, but this time around it’s because the entire game is essentially a forced tutorial that constantly tells you exactly what to do. I’m not exaggerating – it seems like every few seconds the game stops to give you constant hints of what to do next.
Not to mention, you don’t even get to play as the character this game is named after. Half of the game is split between a generic cat team (which, you can customize with some admittedly cool options) and a pig team. And jumping between the two teams makes the game feel like a disjointed mess. The time sweepers (cat) levels are superior to the pig levels overall (which force annoying stealth elements on you). That’s not to say they’re enjoyable, though. The cat portion is just the less annoying half of the game, but it’s still annoying at the end of the day with constant hint interruptions and time control gimmicks.
There is a versus mode, and despite being released a full two years after Xbox Live originally debuted there is no online play. You can’t even play with bots on your console. Let’s be honest, no one would have played Blinx 2 multiplayer with you in late 2004 (the same time of year Halo 2 was released) and no one is going to play it with you now, so this mode is essentially off limits and wasted.
The Gamecube had Super Mario Sunshine. The PS2 had the Sly Cooper, Ratchet & Clank, and Jak series of games. And Xbox owners were sadly stuck with Blinx. Just think about how much of a raw deal platform gaming fans on Xbox got compared to the competition at the time.